Players, Field and Equipment
| Category | Rules |
|---|---|
| Team Rosters |
|
| Roster Changes |
|
| ID Requirement | All participants must present a valid Stanislaus State photo ID before playing. |
| Eligibility | Students, faculty, staff, and alumni with SRC membership are eligible. Extension courses do not qualify for participation. |
| Equipment |
|
Boundaries
- Players must remain within boundary lines during play.
- Players may cross their end line only to retrieve arrows.
- After retrieving an arrow, players must immediately re-enter through their end line.
- Arrows may be handed to a teammate only if the receiving player remains fully in bounds.
- Players may not:
- Touch or cross a sideline.
- Exit or re-enter through sidelines.
- Leave the court to avoid or catch an arrow.
- Cross the centerline and contact the opponent’s side.
- Note: Stepping on the centerline is allowed if no advantage is gained.
Game Play
| Rule | Description |
|---|---|
| Starting Play | Matches begin with a coin flip. Winning team chooses side. Teams alternate sides after each game. |
| How to Score an Out |
|
| Bunkers | Bunkers are for cover only. Do not lean on them or use bows to deflect arrows. |
Timing, Time-Outs, and Substitutions
- No time-outs are allowed.
- Play stops only for injury.
- Only the official’s whistle starts and stops play.
- Players remain active until the official signals the end of regulation time.
Beginning the Game
- Equal numbers of arrows are placed on the centerline.
- Players begin behind their bunkers.
- At the official’s signal, players retrieve arrows from the centerline only.
Opening Rush Rule
- Arrows retrieved during opening rush must be taken behind the attack line before use.
- Arrows become live only after crossing behind the 10-foot line.
- Attack line restrictions end once all arrows are in the backcourt.
Declaring a Winner
The first team to legally eliminate all opposing players wins the game.
Equipment
| Category | Rule |
|---|---|
| Equipment | Competitors must use the rackets and shuttlecocks provided by the Campus Recreation Intramural Sports Program. |
Start of Play
- Before starting the game, opponents toss a coin.
- The winner chooses:
- To serve first
- To receive first
- Or choose a side of the court
- In subsequent games, the winning side serves first.
Scoring
| Rule | Description |
|---|---|
| Point Scoring | A player must be serving to score points. If the server commits a fault, service ends. If the receiver commits a fault, the server earns a point. |
| Game Format | A game consists of 11 points. No win-by-2 rule applies. |
| Match Format | Matches are best 2 out of 3 games unless otherwise announced by Intramural Sports Staff. |
| Side Changes | Players change sides after each game. |
Serves
- The first serve of the game is always made from the right side of the court.
- The server continues serving (alternating service courts) while scoring points.
- If the server completely misses the shuttle, one re-serve is allowed.
- A serve may not be delivered until the receiver is ready.
- If the receiver attempts to return the serve, they are considered ready.
Serve Faults
- The shuttle is contacted above the server’s waist.
- The racket head is above any part of the server’s hand during contact.
- The shuttle does not land in the diagonally opposite service court.
- Both server and receiver must keep part of both feet in contact with the court until service contact is made.
General Play
- A shuttle landing on the line is considered in play.
- A shuttle that touches and passes over the net remains in play, including serves.
Faults
| Fault | Description |
|---|---|
| Shuttle Faults |
|
| Player Faults |
|
Rosters, Entries and Substitutions
| Category | Rule |
|---|---|
| Roster Size | Maximum 12 players per team. |
| Players Required | Teams play with 5 players. A minimum of 4 players is required to start. Fewer than 4 results in a forfeit. |
| Co-Rec Requirement | At least 1 player of each gender must be present when playing with 5 players. |
| Substitutions | Allowed during dead balls and time-outs. Players must check in at the scorer’s table. |
| Roster Changes | Players may be added until the second regular season game if roster space is available. Players may not switch teams after participating in a game. |
| Team Captain | The captain is the only player authorized to speak for the team. |
Starting Play
- All players must be registered and checked in before competing.
- Failure to properly register or check in results in immediate disqualification.
- Each player is responsible for completing registration correctly.
Basic Playing Rules
- The offense has 10 seconds to advance the ball across half court.
- No offensive player may remain in the key for more than 3 seconds.
- The 3-second count resets after a shot, leaving the key, dead ball, or change of possession.
- A closely guarded player may not hold the ball for more than 5 seconds.
- Dunking is allowed, but hanging on the rim results in a technical foul.
- Disrespect toward officials results in automatic ejection.
Forfeits and Sportsmanship
| Situation | Rule |
|---|---|
| Grace Period | Teams have a 5-minute grace period before a forfeit is declared. |
| Official Time | The Intramural Sports Assistant’s watch is the official game clock. |
| Sportsmanship | Unsportsmanlike conduct may result in immediate disqualification. |
| Mercy Rule | If the score reaches a 40-point difference, the game ends immediately. |
Game Time
- Games consist of two 20-minute halves.
- The clock runs continuously except during the final 2 minutes of the second half.
- During the final 2 minutes, the clock stops on dead balls unless the score difference is 20 points or more.
- Halftime lasts 3 to 5 minutes.
- Each team receives 2 time-outs per half (60 seconds each).
- Unused time-outs do not carry over.
Overtime
- Tied regular season games use 2-minute overtime periods until a winner is determined.
- Overtime begins with a jump ball.
- Alternating possession is established after the tip.
- Fouls from regulation carry into overtime.
- Each team receives 1 timeout per overtime period (30 seconds).
Fouls
| Type | Rule |
|---|---|
| Personal Fouls | Players are allowed 5 personal fouls. A 5th foul results in removal from the game. |
| Technical Fouls | Technical fouls count as personal fouls. Two technical fouls result in ejection. |
| Flagrant Fouls | Intentional harmful conduct results in immediate disqualification and removal from the facility. |
Team Fouls
- After 7 team fouls in a half, the opposing team enters bonus (1-and-1 free throws).
- After 10 team fouls, double bonus applies (2 free throws).
- Shooting fouls continue to award standard free throws.
Eligibility
- Currently registered students, faculty, staff, and employees of Stanislaus State are eligible.
- Valid ID and full registration are required.
- Extended education students are not eligible.
- Alumni may participate with an active SRC membership.
- Intercollegiate athletes may not participate in related sports until one full semester after their final season.
- Teams using ineligible players automatically forfeit.
Alcohol and Controlled Substances
- Alcohol and controlled substances are prohibited in SRC buildings and fields.
- Violations result in immediate ejection from the league.
Equipment
- Shirts must be worn at all times during play and inside SRC facilities.
- Shirts must also be worn under provided jerseys.
- Team jerseys must match in color and include visible numbers.
- Duplicate numbers are not allowed.
- Appropriate court shoes are required.
- Game balls are provided by the intramural department.
- Jewelry must be removed or taped down.
All decisions made by the head referee and on-site manager are final.
Rosters, Entries and Team Requirements
| Category | Rule |
|---|---|
| Roster Size | Maximum 10 players per team roster. |
| Players Required | Teams consist of 6 players. A minimum of 3 players is required to begin play. Fewer than 3 results in a forfeit. |
| Co-Rec Requirement | Co-Rec teams must include at least 1 player of each gender. |
| Team Captain | The captain is the only player authorized to speak for the team. |
| Roster Changes | Players may be added through the second regular season game if roster space is available. Players may not switch teams after participating in a game. |
Starting Play
- All players must be registered and checked in before competing.
- Failure to properly register or check in results in immediate disqualification.
- Each player is responsible for completing registration correctly.
Basic Playing Rules
- Players must remain within designated boundary lines during play.
- Both teams begin at their respective bases.
- The objective is to capture the opposing team’s flag and return it to your base.
- Defenders protect their team’s flag by tagging opponents in their territory.
- Attackers attempt to enter opposing territory and retrieve the flag.
- If tagged in opposing territory, players must go to the designated jail area.
- Teammates may free jailed players by tagging them.
- Freed players must return to their side before rejoining play.
- If tagged while carrying the flag, the player drops the flag where tagged.
- Only 1 player may guard the jail.
- Only 1 player may guard the flag.
- Guards must remain outside the cone perimeter.
- Disrespect toward officials results in automatic ejection.
Winning the Game
- A team wins by capturing the opponent’s flag and returning it to base without being tagged.
- If time expires, the team with the most successful flag captures wins.
- After each successful flag capture, a new round begins.
Forfeits
- Teams have a 5-minute grace period before a forfeit is declared.
- The Intramural Sports Assistant’s watch is the official time.
- Teams must meet minimum player and Co-Rec requirements by game time.
Sportsmanship
- Players are expected to maintain high sportsmanship at all times.
- Serious misconduct may result in immediate disqualification.
- Only the captain may address officials regarding concerns.
Match Time
| Category | Rule |
|---|---|
| Clock | Matches use a running clock controlled by the official’s whistle. |
| Match Length | Each match lasts 15 minutes. |
| Winner | The team with the most flag captures at the end of regulation wins. |
Eligibility
- Currently registered students, faculty, staff, and employees of Stanislaus State are eligible.
- Valid ID and full registration are required.
- Extended education students are not eligible.
- Alumni may participate with an active SRC membership.
- Intercollegiate athletes may not participate in related sports until one full semester after their final season.
- Teams using ineligible players automatically forfeit.
Alcohol and Controlled Substances
- Alcohol and controlled substances are prohibited in SRC buildings and fields.
- Violations result in immediate ejection from the league.
Equipment
- Game equipment is provided by the intramural department.
- Players must wear shirts at all times and under provided jerseys.
- Appropriate athletic shoes are required.
- Jewelry must be removed or taped down.
All decisions made by the head referee and on-site manager are final.
Rosters, Entries and Team Requirements
| Category | Rule |
|---|---|
| Roster Size | Maximum 3 players per team roster. |
| Players Required | Teams consist of 2 players. A minimum of 2 players is required to begin play. Fewer than 2 results in a forfeit. |
| Co-Rec Requirement | Co-Rec teams must include at least 1 player of each gender. |
| Team Captain | The captain is the only player authorized to speak for the team. |
| Roster Changes | Players may be added through the second regular season game if roster space is available. Players may not switch teams after participating in a game. |
Starting Play
- All players must be registered and checked in before competing.
- Failure to properly register or check in results in immediate disqualification.
- Each player is responsible for completing registration correctly.
Basic Playing Rules
- Boards are placed 27 feet apart.
- Players alternate pitching sand bags until all four bags have been thrown.
- Players may not cross the front edge of the board while pitching.
- If a player crosses the line, that bag does not count.
- All throws must use an underhand release.
- Corn Hole is a non-contact activity.
- Disrespect toward officials results in automatic ejection.
Scoring
| Bag Result | Points |
|---|---|
| Bag on Board | 1 point |
| Bag Through Hole | 3 points |
- Opposing bags scoring in the same round cancel each other out.
- Matches are played to 21 points.
- If a team exceeds 21 points, the score resets to the total held at the start of that round.
Forfeits
- Teams have a 5-minute grace period before a forfeit is declared.
- The Intramural Sports Assistant’s watch is the official time.
- Teams must meet minimum player and Co-Rec requirements by game time.
Sportsmanship
- Players are expected to maintain high sportsmanship at all times.
- Serious misconduct may result in immediate disqualification.
- Only the captain may address officials regarding concerns.
Match Format
- Teams play 1 match to 21 points.
- Matches are not timed.
Eligibility
- Currently registered students, faculty, staff, and employees of Stanislaus State are eligible.
- Valid ID and full registration are required.
- Extended education students are not eligible.
- Alumni may participate with an active SRC membership.
- Intercollegiate athletes may not participate in related sports until one full semester after their final season.
- Teams using ineligible players automatically forfeit.
Alcohol and Controlled Substances
- Alcohol and controlled substances are prohibited in SRC buildings and fields.
- Violations result in immediate ejection from the league.
Equipment
- Boards and sand bags are provided by the intramural department.
- Uniforms are optional but accepted if matching.
- Sunscreen is recommended; players must provide their own.
- Jewelry must be removed or taped down.
All decisions made by the head referee and on-site manager are final.
Rosters and Entries
| Category | Rule |
|---|---|
| Format | This is an individual event. |
| Players Required | A minimum of one participant is required to begin play. |
| Substitutions | Substitutions are not allowed once the match has begun. |
Starting Play
- All participants must be registered and checked in before competing.
- Failure to properly register or check in results in immediate disqualification.
- Each participant is responsible for completing registration correctly.
Basic Playing Rules
- Players compete according to the established bracket order.
- Winners advance through the bracket until a final winner is determined.
- Throwing remotes or equipment is prohibited.
- Attempting to hinder or interfere with an opponent results in automatic disqualification.
- This is a non-contact event; physical contact is not permitted.
- Foul language directed at opponents, staff, or equipment is prohibited.
- Disrespect toward officials results in automatic ejection.
Sportsmanship
- Participants are expected to maintain high sportsmanship at all times.
- Serious misconduct may result in immediate disqualification.
Eligibility
- Currently registered students, faculty, staff, and employees of Stanislaus State are eligible.
- Valid ID and full registration are required.
- Extended education students are not eligible.
- Alumni may participate with an active SRC membership.
- Intercollegiate athletes may not participate in related sports until one full semester after their final season.
- Participants using ineligible status automatically forfeit.
Alcohol and Controlled Substances
- Alcohol and controlled substances are prohibited in SRC buildings and event spaces.
- Violations result in immediate ejection from the league.
Equipment
- Console and game equipment are provided by the intramural department.
All decisions made by the head referee and on-site manager are final.
Players and Team Rosters
| Category | Rule |
|---|---|
| Eligibility | Current Campus Recreation members are eligible to participate. |
| Roster Size | Maximum of 8 players per team roster. |
| Playoffs | Players must appear in at least one regular season game to be playoff eligible. |
| Minimum Players | A minimum of 3 players is required to start or finish a game. |
| On-Field Players | Maximum of 4 players on the field at one time. |
| Co-Rec Requirement | No more than 2 players of one gender and at least 1 player of another gender on the field. |
Substitutions
- Unlimited substitutions are allowed during dead-ball situations.
Player Equipment
- Jerseys must remain tucked in at all times.
- Shorts or pants may not have pockets, belts, loops, or exposed drawstrings.
- Flag belts with three attached flags are required and provided by Intramurals.
- No metal cleats, hard casts, hoodies, towels in waistbands, or unsafe equipment allowed.
- Jewelry must be removed or taped if medically or religiously required.
Officials and Captain Responsibilities
- Officials have authority before, during, and after competition.
- Only captains may discuss rule interpretations with officials.
- Judgment calls cannot be protested.
- The referee’s decisions are final.
Game Length
- Two 15-minute halves with a 2-minute halftime.
- Clock runs continuously except for timeouts and final two-minute situations.
- Each team receives 3 timeouts per game.
Field and Possession
- Field includes two 20-yard zones and 10-yard end zones.
- Teams have 4 downs to advance into the next zone.
- Ball starts at the 20-yard line unless moved by penalty.
Scoring
- Touchdowns are worth 6 points.
- Co-Rec touchdowns scored by female players are worth 9 points.
- PAT attempts:
- 1 point from 5-yard line
- 2 points from 10-yard line
- 3 points from 20-yard line
- Safeties are worth 2 points.
- No field goals.
Basic Playing Rules
- No kickoffs, punts, or rushing the passer.
- Quarterback has 7 seconds to release a legal forward pass.
- At least 2 offensive players must be on the line of scrimmage.
- Fumbles are dead where they hit the ground.
- One legal forward pass is allowed per down.
Dead Ball and Penalties
- False start: 3 yards
- Illegal snap: 5 yards
- Encroachment: 3 yards
- Delay of game: 3 yards
- Unsportsmanlike conduct: 5 yards or disqualification
Live Ball Penalties
- Flag guarding: 5 yards
- Holding: 5 yards
- Illegal contact: 5 yards
- Pass interference: 5 yards
- Roughing the passer: 5 yards and automatic first down
Sportsmanship
- A second unsportsmanlike foul results in disqualification.
- Three unsportsmanlike fouls in a season result in suspension pending review.
All decisions made by officials and the on-site manager are final.
Player Eligibility and Team Composition
| Category | Rule |
|---|---|
| Team Size | Five players on the court: four court players and one goalie. |
| Minimum Players | A minimum of four players is required to begin and continue play. |
| Substitutions | Unlimited substitutions are allowed on the fly from the designated bench area. |
| Eligibility | All participants must meet Stanislaus State Intramural Sports eligibility requirements. |
Equipment
- Only Campus Recreation-approved plastic floor hockey sticks are permitted.
- A Campus Recreation-provided plastic puck or ball will be used.
- Non-marking athletic shoes are required.
- Mouthguards and shin guards are recommended.
- Goalies must wear provided goalie equipment, including helmet with face protection.
- Jewelry is prohibited unless medically required and properly taped.
Playing Area
- Games are played on an indoor basketball court.
- Goals are placed on opposite baselines.
- A designated crease is established in front of each goal.
- Only the goalie may enter the crease.
- Offensive players may not enter or make contact within the crease.
Game Length and Timing
- Two 20-minute halves with a running clock.
- Halftime lasts approximately 3 to 5 minutes.
- Clock stops only for injuries, official timeouts, or administrative issues.
- Final two minutes may stop for dead balls if the score difference is one goal or less.
Start and Restart of Play
- Games begin with a faceoff at center court.
- Faceoffs occur at the start of each half and after goals.
- Minor stoppages restart with a free hit or pass at the violation spot.
Scoring
- A goal counts when the entire puck or ball crosses the goal line.
- Goals must be scored using a stick.
- Goals scored using feet or any body part do not count.
Stick and Contact Rules
- Stick blades must remain below knee level.
- Slap shots are prohibited; only wrist shots and push shots are allowed.
- Body checking is prohibited.
- Controlled stick checking is allowed; reckless stick use is prohibited.
Goalie Rules
- Goalies may use hands only inside the crease.
- Goalies may pass or throw the puck, but it must contact the floor before center court.
- Goalies may not handle the puck outside the crease.
- Goalie interference may result in a penalty.
Violations and Penalties
- Common violations include high sticking, slap shots, crease violations, tripping, pushing, and unsportsmanlike conduct.
- Most violations result in possession for the opposing team.
- Serious violations may result in a two-minute penalty or ejection.
Offsides and Icing
- No offsides.
- No icing.
Mercy Rule
- A 10-goal mercy rule may be enforced at staff discretion.
Overtime
- Regular season games may end in a tie.
- Playoff games use one 5-minute sudden-death overtime.
- If still tied, a shootout will determine the winner.
Sportsmanship
- Sportsmanship, safety, and fair play are expected at all times.
- Unsportsmanlike conduct may result in penalties, ejections, or team sanctions.
All decisions made by officials and the lead intramural official are final.
Rosters and Entries
| Category | Rule |
|---|---|
| Roster Size | Maximum of 10 players per team roster. |
| Team Size | Six players on the court: five field players and one goalkeeper. |
| Minimum Players | A minimum of 4 players is required to begin play. |
| Co-Rec Requirement | At least one player of each gender must be present when playing with four players. |
| Roster Changes | Players may be added through the second regular season game if roster space is available. |
Starting Play
- All players must be registered and checked in before competing.
- Failure to register or check in properly results in immediate disqualification.
- Each participant is responsible for completing registration correctly.
Basic Playing Rules
- No throw-ins; basketball court boundary lines serve as in-play lines.
- All kickoffs, goal kicks, kick-ins, and corner kicks are indirect.
- Goals may be scored from direct kicks or penalty kicks.
- Goalkeepers may use hands only within the three-point line.
- There are no offsides.
- The ball is out of play only when it fully crosses a line, hits the ceiling, or hits the side wall.
- Out-of-bounds restarts with an indirect kick by the opposing team.
Slide Tackles and Cards
- Slide tackles are prohibited.
- Incidental contact results in a yellow card.
- Definite contact or tackling from behind results in a red card.
- Yellow card: player sits out 2 minutes and team plays short-handed.
- Red card: player is ejected and team serves a 5-minute penalty short-handed.
- Ejected players must leave the site immediately.
Forfeits
- A 5-minute grace period is allowed.
- Teams not ready at the 5-minute mark forfeit the match.
- Co-Rec gender minimums must be maintained for the full game.
Sportsmanship
- Only the captain may address officials.
- Unsportsmanlike conduct may result in immediate disqualification.
- Disrespect toward officials results in automatic ejection.
- Mercy rule: game ends if a team leads by 7 goals.
Game Length
- Two 20-minute halves with a running clock.
- Halftime lasts 3 to 5 minutes.
- Each team receives 2 timeouts per half, up to 60 seconds each.
Overtime
- Tied regular season games use two 5-minute golden goal periods.
- First team to score wins.
- If still tied, a 5-player penalty kick shootout determines the winner.
- Co-Rec shootouts must alternate genders.
Eligibility
- Registered students, faculty, staff, and eligible alumni may participate.
- Valid ID and full registration are required.
- Extended education students are not eligible.
- Intercollegiate athletes may not participate in related sports until one full semester after their final season.
Alcohol and Controlled Substances
- Alcohol and controlled substances are prohibited in all SRC facilities and event spaces.
- Violations result in immediate ejection.
Equipment
- Game balls are provided by the intramural department.
- Players must wear shirts at all times, including under provided jerseys.
- Team jerseys must match and include visible numbers if self-provided.
- Duplicate numbers are not allowed.
- Appropriate court shoes are required; cleats are prohibited.
- Jewelry must be removed or taped down.
All decisions made by the head referee and on-site manager are final.
Teams
| Category | Rule |
|---|---|
| Team Formats | 2 v 2, 3 v 3, or 4 v 4 depending on event format. |
| Co-Rec | Teams may compete in co-rec format when applicable. |
| Substitutions | Allowed only between points or between sets. |
Court and Equipment
- Matches are played on a grass volleyball court.
- Court size is approximately 30 ft x 60 ft and may vary by league.
- Standard volleyballs are used for play.
- Net height standards:
- Men: 7 ft 11 5/8 in
- Women: 7 ft 4 1/8 in
- Co-Rec: 7 ft 8 in or league standard
Match Format
- Matches are best two out of three sets.
- Sets one and two are played to 21 points, win by 2.
- If needed, the third set is played to 15 points, win by 2.
- Rally scoring is used.
Serving
- Serves may be underhand or overhand.
- The server must remain behind the end line while serving.
- One service attempt is allowed per point.
- Let serves are allowed.
Ball Handling
- Teams are allowed a maximum of three contacts per side.
- A block counts as one contact.
- Players may not catch, lift, or throw the ball.
- Open-hand tips are allowed unless otherwise restricted.
Rotation
- No mandatory rotation is required.
- Teams may serve in any order but must maintain service order throughout the set.
- All players are eligible to serve.
Net Play
- Players may not touch the net during active play.
- Reaching over the net is allowed only as part of a legal follow-through.
- Blocking or attacking a serve is not allowed.
Fouls and Violations
- Foot faults during serving.
- Double contact, except on the first team contact.
- Four hits by one team.
- Illegal attacks or blocks.
- Unsportsmanlike conduct.
Timeouts
- Each team receives one 30-second timeout per set.
Co-Rec Rules
- At least one player of each gender must be on the court when applicable.
- No more than two consecutive contacts by the same gender if enforced by event rules.
Sportsmanship
- Good sportsmanship is expected at all times.
- Officials may issue warnings or remove players for misconduct.
All decisions made by officials and the on-site manager are final.
Players & Substitutions
- Teams consist of 7 players: 6 field players and 1 goalie.
- Minimum of 5 players required to start; minimum gender requirements apply for co-rec play.
- Unlimited substitutions allowed except during live-ball situations. Entering players must not interfere with play until the departing player has left the pool.
- Player IDs must be submitted to the scorekeeper before each game. Only team captains may communicate with officials.
- Game time is start time; there is no grace period.
Equipment
- Intramural program provides game balls and inner-tubes.
- All players must wear appropriate swim attire.
- Jewelry must be removed or taped; players are responsible for providing their own tape.
Start of Game & Game Time
- Teams must be ready at game time; failure to do so results in forfeit.
- Coin toss determines initial possession.
- The clock starts when the goalie receives the ball.
- After each goal, the ball is returned to the goalie of the team scored upon.
- Players may not leave their tube to touch or maneuver the ball; violations result in personal fouls.
- If a player is tipped out of the tube, they may not touch the ball until back in the tube.
General Rules
- Games consist of two 10-minute halves with a running clock and 2-minute halftime.
- Each team is allowed two 1-minute timeouts per game.
- Player positions: Right, Center, Left Forwards; Right, Center, Left Backs; Goalie.
- Goalie area extends 5 ft from end of pool; no offensive players allowed in this area.
- Penalty area extends 12 ft from end of pool; restrictions apply.
- Scoring:
- 1 point per goal
- 1 point per successful penalty shot
- 0 points for shots from inside the goalie area or outside the tube
- Free throws awarded after minor infractions; must be advanced by a teammate before goal attempts.
- Penalty shots awarded for fouls inside the 4-yard line; all players except the goalie must leave the penalty area.
Penalties
- Loss of ball possession to opposing team.
- Holding onto pool walls or ball underwater.
- Goalie throwing ball beyond half-pool distance.
- Offensive player entering goalie area.
- Holding, pushing, dunking, or tipping opponents.
- Persistent infractions after warnings.
- Attacking, striking, or endangering another player.
- Refusal to follow referee instructions or unsportsmanlike conduct.
Additional Rules
- Players must remain in their inner tube at all times.
- Goalies may not leave their tube to perform duties; penalty is loss of ball.
- No splashing other players; penalty is loss of ball.
- Offensive players may not enter opponent’s goalie area.
- Players may defend while controlling the ball but may not use excessive force.
- Players may not pass the ball to themselves.
All decisions made by officials and Intramural Sports staff are final.
Rules & Key Terms
- A log rolling match features two competitors on the same log; the goal is to stay on longer than your opponent.
- Judges monitor the match and enforce two primary rules:
- Do not touch or cross the center line (neutral zone).
- Do not make contact with the opponent.
Definition of a Fall
- A "fall" occurs when a competitor loses contact with the log with both feet and enters the water.
- Jumping, straddling, sitting, falling to shins, or lying across the log counts as a fall.
- Inadvertent contact may result in loss of a fall; deliberate contact results in disqualification.
- Stepping on or across the center line, jumping early, or delaying the start may result in a fall or disqualification.
Draws
- If judges cannot determine a winner, the fall is ruled a draw and replayed.
- Judges write their decisions individually; majority rules. If no majority, it is a draw.
- Draws do not count toward the match score.
Match Procedure
- Competitors take their positions based on foot dominance; adjustments occur for same-foot or opposite-foot matches.
- The match begins with the call of “time in.”
- After each fall, competitors may rest 30 seconds on the starting platform.
- If a fall occurs too close to a pool edge, dock, or obstruction, the head judge may stop and restart the fall safely.
- Matches are typically best 3 out of 5 falls.
Using Key Log Trainers
- Matches begin with three trainers for stability.
- If competitors roll for 1 minute without a fall, trainers are gradually removed.
- Trainers are not replaced once removed during the match.
Starting Methods
- Assisted Start: Log held by judges while competitors climb on; starts with “Ready, Steady, Letting Go” or “Ready, Steady, Time In” if necessary.
- Pole Start: Experienced method where competitors step onto the log while holding starting poles; judges call “Throw your poles” and start with “time in.”
All judges’ decisions are final.
Players & Substitutions
- Teams consist of 8 players; minimum of 6 needed to start and continue a game.
- Kicking order must alternate genders at all times.
- Field composition:
- 8 players: 4 males, 4 females
- 7 players: 4/3 or 3/4 male/female
- 6 players: 3/3, 4/2, or 2/4 male/female
- Unlimited defensive substitutions allowed.
- Players may not change teams once they have participated in a game.
- All participants must present a valid Stanislaus State University ID; alumni must show a valid photo ID.
Equipment
- Shirts must be worn by all participants.
- All game balls are provided by Intramural Staff.
- Shoes: Enclosed toe shoes required; only rubber or plastic cleats allowed, no metal cleats.
- Jewelry may be worn at player’s own risk; staff may request removal if hazardous.
Start of Game
- Games last 50 minutes or 7 innings, whichever comes first.
- If the 7th inning has not started by the 50-minute mark, the home team gets one last at-bat.
- Home and visiting teams determined by coin flip.
- Pitching begins with the umpire stating “Play ball!”
- Defense can set up as desired.
- Outs follow softball rules, plus a runner hit below the shoulders is out; head hits do not count if in a standing position.
- Batter must kick the ball when within three feet of home plate; no strikeouts or walks; missed or foul kicks are outs.
- No leading off or stealing bases between pitches; leaving base early results in an out.
- Interference by a runner crashing into a defensive player may result in an out or ejection for flagrant actions.
- Bunting is not allowed and counts as a dead ball/out.
Individual & Team Conduct
- Unsportsmanlike conduct will not be tolerated, including:
- Disrupting competition or activities
- Profanity or abusive language toward opponents, officials, or staff
- Physical threats, pushing, or taunting
- Participants involved in a fight: automatic 2-game suspension; team receives 1-game suspension. Captains and players must meet with the Recreation Specialist for reinstatement.
- Ejected players must leave the playing area within 2 minutes; failure results in game forfeiture.
- Alcohol and controlled substances are prohibited; players under influence are ejected.
- Judgment calls by officials cannot be protested; written protests must be submitted to the Recreation Specialist by 5:00 PM the following working day.
NO ID, NO PLAY, NO EXCEPTIONS
Equipment
- All competitors must use paddles and pickleballs provided by the Campus Recreation Intramural Sports Program.
Scoring
- Matches are best 2-out-of-3 games.
- Each game is won by the first team to 11 points with a 2-point advantage. (If tied 10-10, play continues until one team leads by 2 points.)
- Only the serving team can score points.
Serving
- First serve and side determined by coin flip or fair method; winner chooses serve/receive or side.
- Sides and initial serve switch after each game.
- Only an underhand serve is allowed; the paddle must contact the ball below the server’s waist.
- The ball must be hit in the air; no bouncing first.
- Serve from the right-hand court to the opponent’s right-hand court; alternate sides on consecutive serves if server wins.
- Legal serves must land beyond the non-volley zone in the designated service area.
Non-Volley Rules
- The non-volley zone extends 7 feet from the net; all volleys must be done with feet behind the line.
- Stepping over the non-volley line on a follow-through is a fault.
- Each player must let the ball bounce once on the first shot of the rally (two-bounce rule) before volleys are allowed.
Faults
- Server fault: server loses serve; receiving player gains serve.
- Receiver fault: server scores a point.
- Common faults include:
- Serving overhand (above the waist)
- Serving into wrong court, non-volley zone, out of bounds, or outside sideline
- Ball fails to cross the net
- Volleys in the non-volley zone
- Volleying before ball has bounced once on each side
- Ball bouncing twice on player’s side
Doubles Play
- Right-hand court player serves diagonally to the opposite right-hand court.
- Receiver must let the ball bounce before returning; serving team must let return bounce before playing.
- After the two-bounce rule, the ball can be volleyed or played off the bounce until a fault occurs.
- If the serving team wins a point, players switch courts on their side and the same player continues serving.
- When the serving team makes its first fault, players stay in the same courts and the second partner serves.
- After the second fault, serve turns over to the other team.
- Ball landing on any line is considered in.
Rosters & Substitutions
- Maximum roster: 12 players per team.
- Teams consist of 7 field players + 1 goalkeeper (8 on the field). Minimum 5 players required to start.
- Co-rec teams must have at least 1 player of each gender to play with 4 players.
- Once a player has appeared in a game, they cannot switch teams.
- New players can be added to a roster up until the 2nd regular season game if there is an open spot.
- Team captain represents the team in all matters.
Game Start & Eligibility
- Each player must be registered and checked in. Failure to do so results in disqualification.
- Valid ID required for all participants, including students, faculty, staff, and eligible alumni.
- Intercollegiate student-athletes may not participate in their sport or related intramural leagues until one full semester after their last season.
Basic Playing Rules
- Coin toss determines initial possession.
- Throw-ins allowed; in-bounce lines marked on the field.
- Scoring allowed from any kick: direct, kickoff, goal kick, corner kick, or penalty kick.
- Goalkeepers may use hands only within the penalty area.
- No offsides.
- Ball is out only when it fully crosses the boundary lines. Dead ball results in opponent possession.
- No slide tackles:
- Incidental contact = yellow card
- Definite contact or tackle from behind = red card
- Yellow card: player sits out 2 minutes; team plays short-handed. If team scores, penalty ends early.
- Red card: player ejected; teammate serves 5-minute penalty. Gender rules apply in co-rec leagues.
- Unsportsmanlike conduct or protest of officials may result in automatic ejection.
- Mercy rule: game ends if a team leads by 10+ goals at any point.
Forfeits
- 10-minute grace period. Teams must be ready to play or forfeit ($10 fine applies for no-show).
- Minimum player requirements (including gender for co-rec) must be met or game is forfeited.
Time & Overtime
- Two 20-minute halves, running clock. Halftime: 3–5 minutes.
- Two time-outs per half, max 60 seconds each; do not roll over.
- Overtime: two 5-minute halves, golden goal. One 30-second time-out per OT period.
- If tied after OT, 5-player penalty shootout. Co-rec teams alternate genders.
Equipment & Attire
- Game balls provided; teams may supply balls if approved by both teams and officials.
- Shirts must be worn under jerseys; matching team jerseys with numbers required.
- Rubber or plastic cleats required; jewelry must be removed or taped.
Alcohol & Controlled Substances
- No alcohol or controlled substances allowed at any Campus Recreation event.
- Violations result in immediate ejection from league.
All decisions by the lead intramural official are final.
General Information
- All players must be current Stanislaus State students, faculty, staff, or alumni with a valid Warrior ID.
- Players are expected to demonstrate good sportsmanship at all times.
- Intramural staff have the authority to enforce rules to ensure a safe and fair environment.
Equipment & Game Setup
- Paddles and balls provided by Campus Recreation or may be brought by players.
- Standard regulation-size table will be used.
- Game format: Best 2 out of 3 games, unless otherwise specified.
Match Rules
- Scoring: Games are played to 11 points; a player must win by 2 points. Rally scoring is used (point awarded on every rally).
- Serving: Players alternate serves every 2 points. Serve must bounce once on each side. Let serves (hits net but lands correctly) are replayed.
- Side & Serve Selection: Determined by coin toss or paddle spin. Players switch sides between games.
- Change of Serve: After every 2 points; at 10–10 tie ("deuce"), serve changes after each point.
Game Conduct
- Matches are limited to 20 minutes. If unfinished, the player ahead wins.
- 10-minute grace period for forfeits; $10 fee applies for no-show.
- Late arrival past 10 minutes results in forfeit; $10 fee applies.
- Unsportsmanlike conduct may result in warnings, disqualification, or suspension from play.
Safety & Sportsmanship
- No leaning on the table or playing dangerously.
- Good sportsmanship required; poor behavior may result in suspension.
- Report injuries or equipment issues to intramural staff immediately.
Playoffs & Seeding
- Top teams/players from pool play advance to playoffs (single or double elimination).
- Seeding is based on record, head-to-head results, and point differential.
All decisions by the lead intramural official are final.
Rosters, Entries & Substitutions
- Roster limit: 8 players per team.
- Teams: 4 players on the field. Minimum 3 players required to start; less than 3 = automatic forfeit.
- Co-Rec: Minimum of 1 player of each gender required when playing with 4.
- The team captain speaks for the team. Once a player has appeared in a game, they cannot switch teams.
- Players may be added to a team roster until the 2nd regular season game if spots are available. No additions after that.
Starting & Eligibility
- All players must be registered and checked in to compete.
- Failure to register/check-in = immediate disqualification.
- Players are responsible for ensuring they are properly registered and checked in.
Boundaries & Basic Rules
- Coin Toss: Winner chooses to throw or receive the disc.
- Initiating Play: Each point starts with both teams on their end zone line. Defense "pulls" the disc. Players must stay in their end zone until the disc is released.
- Movement: Players cannot run with the disc. A pivot foot must be established. Thrower has 10 seconds to throw, counted by a single marker.
- Change of Possession: Incomplete passes (out-of-bounds, drops, blocks, interceptions) result in immediate turnover.
- Non-contact: No physical contact, picks, or screens allowed. Fouls occur on contact.
- Fouls: Players must avoid contact. Contact fouls include picking, blocking, shoving. End-zone fouls require the disc to be walked to the end zone line before resuming play.
- Scoring: Goals are worth 1 point. Offensive player must catch disc in defender’s end zone. First contact must be fully in the end zone. Momentum carries disc out? Return to closest goal line.
Forfeits
- 5-minute grace period. Teams must be ready to play at the 5-minute mark.
- Minimum players (and minimum gender requirements for Co-Rec) must be present to avoid forfeit.
Sportsmanship
- Highest level of sportsmanship required. Serious violations can lead to immediate disqualification.
- Only the team captain may speak to officials regarding issues or disputes.
- Mercy Rule: If margin reaches 10 points, game is terminated immediately.
Time
- Games: Two 20-minute halves. Clock runs except for last 2 minutes of the second half (stopped on dead balls).
- Halftime: 3–5 minutes.
- Time-outs: 2 per half, max 60 seconds each. Time-outs do NOT carry over between halves.
Overtime
- Regular season games tied at the end of regulation play 2-minute halves as needed.
- Sudden death: First team to score wins.
- No time-outs during overtime.
Intramural Eligibility
- All registered students, staff, faculty, and employed individuals at Stanislaus State are eligible.
- Extended education students are not eligible.
- Alumni with active SRC membership may participate.
- Intercollegiate student-athletes must wait one full semester after their last season before playing.
- Teams with ineligible players forfeit the contest.
Alcohol & Controlled Substances
- Absolutely no alcohol or controlled substances allowed on SRC fields or buildings.
- Violation results in immediate ejection from the league.
Equipment
- All game frisbees provided by intramural department. Teams may provide frisbees if approved by officials.
- Players must wear shirts at all times. Jerseys provided must be worn over shirts.
- Custom jerseys: All team members must have one, same color, single/double-digit numbers, no duplicates.
- Field shoes must be appropriate. Cleats: rubber or plastic.
- Jewelry must be removed or taped. Players responsible for their own tape if needed.
Decisions made by the head referee and on-site manager are final.
General Policies
- Intramural Sports promotes inclusion, good sportsmanship, and a safe playing environment.
- Discrimination, harassment, or unsportsmanlike conduct may result in removal from the site and further action.
- A valid CSU/Warrior ID is required for check-in.
Players, Substitutions & Equipment
| Category | Details |
|---|---|
| Team Size | 6 players on the court |
| Minimum to Start | 4 players |
| Grace Period | 10 minutes; forfeit if minimum players not met |
| Substitutions | Allowed at the end of each rally (one-for-one), only with server or lead official signal |
| Uniforms | Not required; non-mark athletic shoes & athletic clothing required |
| Prohibited Equipment | Hats, bandanas, or dangerous items (officials decide case-by-case) |
| Ball Contact | Ceiling/support beams: out only if crosses to opponent’s side. Balls off walls not allowed for advantage. Balls hitting hoops or supports are legal; track structures are out. |
Game Length & Timing
| Category | Details |
|---|---|
| Match Format | Best 2 of 3 games |
| Game Points | Games 1 & 2: 25 points (win by 2, no cap); Game 3: 15 points (win by 2, no cap) |
| Side Switch | After each game; in 3rd game, switch at 8 points |
| Clock | 60-minute running clock; rally scoring used |
| Breaks | 1-minute between games |
| Pre-game | Rock-paper-scissors determines serve/receive or side |
Timeouts
| Category | Details |
|---|---|
| Timeouts | 1 per game per team, 30 seconds |
| Restrictions | Only active players may call; during dead ball before ready-for-play whistle; do not carry over |
Service Rules
| Rule | Details |
|---|---|
| Serve Position | Anywhere behind end line |
| Let Serves | Legal (hits net, lands in) |
| Re-serve | Allowed once if served before whistle |
| Serve Time | 5 seconds to serve |
| Serving Errors | Out of order, tossing/catching, ball not crossing net, touches object/teammate, lands out-of-bounds |
| Illegal Actions | Blocking or attacking the serve; screening serve |
| Player Order | Must follow proper serving rotation |
Playing the Game
- Max 3 contacts per side; double contact allowed on first hit
- Any part of body above waist may be used
- Blocking does not count as contact; only front-row; next contact allowed
- Illegal hits: lifts, throws, prolonged contact
- Simultaneous contact counts as 1 hit; ball awarded where it lands
- Back-row must jump behind 3-meter line to attack; cannot attack over opponent’s court illegally
- No physical aid to teammates
Blocking & Net Play
- Hands above net; multiple contacts = 1; serve cannot be blocked
- Net contact: fault if body/clothes touch; accidental net move from ball not fault
- Foot over centerline = fault
- Ball touching antenna/support = out-of-bounds; accidental contact ok unless it affects play
Violations
| Violation | Description |
|---|---|
| Ball touches floor | Automatic point to other team |
| Illegal hits | Held, thrown, pushed ball |
| Excess contacts | More than 3 per side, or 2 consecutive by same player |
| Serving faults | Out of position, illegal serve actions |
| Net/centerline | Illegal contact or crossing |
| Attacks | Illegal back-row attack or attack over opponent’s court |
| Delay of game | Unsportsmanlike delay or repeated infractions |
| Antenna contact | Ball touches antenna = fault |
| Intentional interference | Contact with opponent’s side ball |
Co-Rec Modifications
| Category | Details |
|---|---|
| Team Composition | 3 males, 3 females |
| Hits | If more than one hit, 1 must be by a female |
| Rotation | Men and women must alternate positions |
| Attacking/Blocking | Males follow regular rules |
Miscellaneous
- Officials and staff may eject players/spectators at any time.
- Scorekeepers maintain official score.
Cancellations & Delays
| Scenario | Policy |
|---|---|
| Weather, facility issues, injury | Games may be canceled/rescheduled |
| Defaults | Occur when not enough players; do not affect sportsmanship score |
| Official Games | Declared "official" if canceled after starting; final |
Updated: April 06, 2026