Co-ed Indoor Soccer Rules

 

* All final decisions will be made on the discretion of the On-Site Manager *

Players and Substitutions

Teams will consist of seven players (6 field players and a goalkeeper). A minimum of five players two being of opposite sex is required to start play. A team with less than five players or less than the minimum amount of other gender will automatically forfeit the game.

Unlimited substitutions may be made at any time including during a “live” ball situation. Players leaving the game must not interfere with play once the new player has entered the game.

Team captains are responsible for reporting players’ names to the scorekeeper a minimum of five minutes prior to the start of each game. Only the captain will speak for the team in all dealings with the officials.

Equipment

Shirts must be worn by all participants, even under jerseys provided by the Recreation and Wellness program. If a team decides to provide their own jerseys, each team member must have one. The jerseys must be the same color and have a number on at least one side. All participants must wear a shirt with a number.

Players must wear appropriate court shoes.

All game balls will be provided by the Recreation and Wellness program and will be used for all games.

Jewelry may be worn at player’s own risk however, any intramural official may ask a player to remove a piece of jewelry that may cause harm to other participants.

Start of Game and Game Time

Game time is starting time; there will be no grace period. The official’s watch will be the official time.

The team winning the coin toss will have the choice of starting either the first and fourth quarters or the second and third quarters with the ball. Teams will switch sides after each quarter.

At the referee’s whistle, a player taking a place kick from the center of the field into the opponent’s half of the field will start the game. Prior to the kick, players shall be on their respective sides of the field.

A goal may not be scored directly from a kickoff. The player who kicked off may not play the ball again until another player has touched the ball. An indirect kick is awarded if this occurs.

The game consists of four 8-minute quarters. There will be a 5-minute halftime between the second and third quarters, and a 1-minute break between the first and second quarters and the third and fourth quarters.

Game time is running time with the clock being stopped at official’s discretion.

Tie and Overtime Games

In the event that regulation play ends in a tie during the regular season or playoffs, a coin toss will determine which team kicks first. Each team will receive five penalty shots. Teams will alternate shooters male, female starting with male. There must be 5 different shooters, 2 must be female. If the first series of kicks does not determine a winner then a different set of shooters must kick in a “sudden death” fashion. No player may kick more than once until all eligible players on the team have kicked. *Ejected players or players out during penalty minutes are not eligible to participate in any portion of the “shoot-out’.

To be eligible for the playoffs, a player must have played in at least one regular season game for the team(s) he or she intends to represent. The player’s name MUST appear on the scorecard for the game(s) played.

Basic Playing Rules

There are no throw-ins. Games will be played across all three basketball courts in the gymnasium. The northeast and southeast corners of the gym is considered out of play. If the ball enters this area, the last team to touch it loses possession and the ball is awarded to the opposing team.

All free kicks including kickoff, goal kick and corner kicks are indirect.

The goalie is allowed to touch the ball with his/her hands only between the two free throw lines up to the far side of the free throw line.

THE OFFSIDE RULE IS NOT IN EFFECT.

Violations

The ball cannot be kicked over the two thick red sidelines of the main basketball court without having touched a player of the same team other than the one who kicked the ball. Violations of this rule by any player, including the goalie, will result in an indirect kick in favor for the other team at the attacking solid red line.

The ball is out of bounds if it hits the ceiling or the wall above the thick red line surrounding the gym. It is a dead ball from the spot the ball went out of bounds. The defending team will take an indirect kick.

NO SLIDE TACKLES! A slide tackle is a dangerous maneuver performed by a defender in which one or both feet slide on the ground in an attempt to tackle the ball. A field player may not intentionally slide tackle. Exception: the goalie may perform a legal slide tackle in his/her own penalty area. Field player attempt with no or incidental contact =at least a yellow card. Definite contact or a tackle from behind = a red card.

PROFANITY = YELLOW CARD

A player receiving a yellow card must sit out for two minutes of playing time. During the penalty the player serving the penalty period cannot be substituted, therefore his/her team plays down a player. If the offended team scores during the two-minute penalty, the remainder of the penalty will be waived and the offending player, or a substitute, may return to the court. The official will note the time of the infraction and release the penalized player when the penalty period has expired.

A four-minute penalty will be imposed on any player who is guilty of a blatant or abusive infraction. In the event the offended team scores during the penalty, the offending player will continue to serve the remainder of his or her penalty time.

A team may lose a maximum of three players at a time due to penalties. If a fourth penalty is called, it is deferred until the first of the original penalties ends.

In the event a player receives a red card or is ejected from the game, he/she must leave the field and may not stay in the area of play. If a player refuses to leave, his/her team will forfeit the game.

The player will also be ineligible for further competition in Intramural Indoor Soccer until further review.

Rosters

All rosters and team fees must be turned in to the Student Activities Center located on the first floor of the University Student Union. Spaces are limited and are available based on a first-come-first-served basis. No rosters will be accepted after the deadline. Rosters must include the entire amount of money for registration, captain’s name and number, co-captain’s name and number and names of minimum number of players (do not need student ID #s or signatures).

No more than eight players are allowed per team. A team must have a minimum of three players or a maximum of four players on the field at the start of the game. A team with less than three players will automatically forfeit the game, unless the opposing team captain gives consent. Teams are not required to have a specific number of males or females on the field at any given time during play.

Teams may not remove players from their roster after the first two games of the season. Players may not, at any point, change teams once they have participated in a game. Teams may add players throughout the season if an open roster spot is available. Rosters may not exceed the maximum number allowed.

In order to participate in any intramural contest, all students, faculty and staff must preset a valid California State University Stanislaus ID. All alumni participants must present a photo ID.

NO ID, NO PLAY, NO EXCEPTIONS

Both captain and co-captain must attend one of the two meetings. If the captain and co-captain do not attend, the team will not be eligible to compete and will be replaced by a wait listed team.

Intramural Eligibility

All students registered at California State University, Stanislaus (CSUS) are eligible to participate in intramural and recreational sports activities administered by the Associated Students, Inc. Recreation & Wellness program. Extension courses do not qualify an individual for intramural competition.

CSUS faculty, staff and alumni are eligible to compete in intramural sports. Intercollegiate student-athletes are ineligible for participation in that sport or its related sport if they remain on such a team during or after the first contest in that sport season. In addition, persons who have previously competed in intercollegiate athletics at the NCAA Division I, II or III levels are ineligible to participate in that sport or its related sport until two complete semesters (fall and spring) have passed since their last season of competition.

Examples:

Intercollegiate Volleyball cannot participate in Intramural Volleyball

Intercollegiate Soccer cannot participate in Intramural Soccer

Intercollegiate Basketball cannot participate in Intramural Basketball

Intercollegiate Softball/Baseball cannot participate in Intramural Softball

If a player arrives after their game has already started they may not enter the game until the start of the next period. Players arriving in the final period may enter immediately after checking in. Permission may be granted by the opposing team for late arriving players to enter the game at any time.

A person may only be on one roster for each intramural league.

If a team forfeits in advance, the opposing team gets treated as if all their players had arrived and played.

A team will forfeit any contest in which an ineligible player has competed.

Individual & Team Conduct

The Recreation and Wellness program promotes good sporting behavior; i.e., behavioral tendencies of a person who can take loss or defeat without complaint, or victory without gloating, and who treats all opponents with fairness, generosity, courtesy and respect.

If an individual participant is ejected from a game for unsportsmanlike conduct, the individual will be ineligible for further competition in that sport until further review of the incident is made by the Intramural Sports Committee. Each incident will be reviewed individually and the resulting penalties will be appropriate to the seriousness of the incident.

Unsportsmanlike conduct may include, but is not limited to the following: the obstruction or disruption of normal intramural functioning; profanity, abusive or insulting language provoking ill will, baiting an opponent; physically threatening, pushing, or taunting an opponent, spectator, or Recreation and Wellness employee.

Any participant involved in a fight will automatically receive a one game suspension from that sport and will be referred to the Intramural Sports Committee for further disciplinary action. In addition, the team involved will be put on probation for the remainder of the season. While on probation, should the team or an individual on the team be involved in another fight, the team will be dropped from further play in that sport.

When a player is ejected from a contest for unsportsmanlike conduct, the team captain is responsible for insuring the ejected player leaves the gym or field within two minutes. If this does not occur, the game will be forfeited.

Alcohol and other controlled substances are not allowed at any Recreation and Wellness event. Any player found to be under the influence of alcohol, or other controlled substance, will be automatically ejected from the league.

Judgment calls by an official may not be protested. Protests are restricted to matters of rule interpretations and player eligibility. Protests must be made in writing and submitted to the ASI Intramural sports program located in the Warrior Activities Center by 5 pm the following working day after the contest. The Intramural Sports Committee will review protests. Decisions made by the committee are final.