Basketball Rules
* All final decisions will be made on the discretion of the On-Site Manager *
Players and Substitutions
- Teams will consist of five players. A minimum of four players is required to start play. A team with less than four players will automatically forfeit the game. The first and last names of all players must be on the scorebook with the appropriate number for the player. Substitutions may only be made when there is a dead ball situation. Substitutes must notify the scorekeepers when they want to enter a game.
- Team captains are responsible for reporting players’ names to the scorekeeper a minimum of five minutes prior to the start of each game. Only the captain will speak for the team in all dealings with the officials.
Equipment
- Shirts must be worn by all participants, even under jerseys provided by the Recreation and Wellness program. If a team decides to provide their own jerseys, each team member must have one. The jerseys must be the same color and have a number on at least one side. All participants must wear a shirt with a number. Players must wear appropriate court shoes. All game balls will be provided by the Recreation and Wellness program and will be used for all games. Jewelry may be worn at player’s own risk however, any intramural official may ask a player to remove a piece of jewelry that may cause harm to other participants.
- PLAYERS MAY NOT ANY “LIVESTRONG” LIKE BANDS! (Technical will be given!)
Start of Game and Game Time
- Game time is starting time; there will be no grace period. The official’s watch will be the official time.
- The game is started with a jump ball. Games are played with two 20-minute halves. It will be running time except for the last two minutes of the second half when the clock will be stopped for all dead balls. Officials may stop the clock at their own discretion. Halftime will be five minutes.
- Each team will get two 30-second timeouts per half. Timeouts do not carry over!
Overtime Games
- In the event that regulation play ends in a tie, there will be a 5 minute overtime period. In the event that regulation play ends in a tie during playoffs, there will be a 5-minute (running time) overtime period. The second and any other overtime periods will be 2-minutes (running time) until a winner is determined. Overtime periods will begin with a jump ball. Alternating possessions will be used after the tip. Only one 30-second timeout may be called in overtime.
- To be eligible for the playoffs, a player must have played in at least one regular season game for the team(s) he or she intends to represent. The player’s name MUST appear on the scorecard for the game(s) played.
Personal Fouls
- A player will be allowed five fouls. After receiving the fifth foul, the player must remove themselves from the game.
- Technical fouls will count as personal fouls. Two technical fouls will result in an automatic ejection. Player must leave the gym. The offending player will be reviewed by the Intramural Coordinator before being allowed to participate in future games.
Team Fouls
When a team commits its seventh personal foul in a half, the opposing team will be in the bonus situation. The result of this will be the awarding of one and one free throws for each foul committed, excluding shooting fouls (two shots) and offensive fouls.
Flagrant Fouls
Any attempt to deliberately hurt or injure another player will carry the same penalty as a technical foul except the player committing the foul will be suspended for at least one league game and a maximum of the entire season.
Basic Playing Rules
- No offensive player may remain in the foul lane for more than 3-seconds.Dunking will be allowed in intramural games but any attempt to hang on the rim will result in an automatic technical foul (this is not a personal foul).
- Only the captain may discuss an official’s call.
Rosters
Spaces are limited and are available based on a first-come-first-served basis. No rosters will be accepted after the deadline. Rosters must include the entire amount of money for registration, captain’s name and number, co-captain’s name and number and names of minimum number of players (do not need student ID #s or signatures).No more than roster allows. A team with less than four players will automatically forfeit the game, unless the opposing team captain gives consent. Teams are not required to have a specific number of males or females on the field at any given time during play. Teams may not remove players from their roster after the first two games of the season. Players may not, at any point, change teams once they have participated in a game. Teams may add players throughout the season if an open roster spot is available. Rosters may not exceed the maximum number allowed. In order to participate in any intramural contest, all students, faculty and staff must preset a valid California State University Stanislaus ID. All alumni participants must present an alumni ID card. NO ID, NO PLAY, NO EXCEPTIONS.
Intramural Eligibility
All students registered at California State University, Stanislaus (CSUS) are eligible to participate in intramural and recreational sports activities administered by the Associated Students, Inc. Recreation & Wellness program. Extension courses do not qualify an individual for intramural competition.CSUS faculty, staff and alumni are eligible to compete in intramural sports Intercollegiate student-athletes are ineligible for participation in that sport or its related sport if they remain on such a team during or after the first contest in that sport season. In addition, persons who have previously competed in intercollegiate athletics at the NCAA Division I, II or III levels are ineligible to participate in that sport or its related sport until two complete semesters (fall and spring) have passed since their last season of competition. Examples:Intercollegiate Volleyball cannot participate in Intramural Volleyball Intercollegiate Soccer cannot participate in Intramural Soccer Intercollegiate Basketball cannot participate in Intramural Basketball Intercollegiate Softball/Baseball cannot participate in Intramural Softball If a player arrives after their game has already started they may not enter the game until the start of the next period. Players arriving in the final period may enter immediately after checking in. Permission may be granted by the opposing team for late arriving players to enter the game at any time. A person may only be on one roster for each intramural league. If a team forfeits in advance, the opposing team gets treated as if all their players arrived and played. A team will forfeit any contest in which an ineligible player has competed.
Individual & Team Conduct
The Recreation and Wellness program promotes good sporting behavior; i.e., behavioral tendencies of a person who can take loss or defeat without complaint, or victory without gloating, and who treats all opponents with fairness, generosity, courtesy and respect. If and individual participant is ejected from a game for unsportsmanlike conduct, the individual will be ineligible for further competition in that sport until further review of the incident is made by the Intramural Sports Committee. Each incident will be reviewed individually and the resulting penalties will be appropriate to the seriousness of the incident. Unsportsmanlike conduct may include, but is not limited to the following: the obstruction or disruption of normal intramural functioning; profanity, abusive or insulting language provoking ill will, baiting an opponent; physically threatening, pushing, or taunting an opponent, spectator, or Recreation and Wellness employee. Any participant involved in a fight will automatically receive a one game suspension from that sport and will be referred to the Intramural Sports Committee for further disciplinary action. In addition, the team involved will be put on probation for the remainder of the season. While on probation, should the team or an individual on the team be involved in another fight, the team will be dropped from further play in that sport. When a player is ejected from a contest for unsportsmanlike conduct, the team captain is responsible for insuring the ejected player leaves the gym or field within two minutes. If this does not occur, the game will be forfeited. Alcohol and other controlled substances are not allowed at any Recreation and Wellness event. Any player found to be under the influence of alcohol, or other controlled substance, will be automatically ejected from the league.
Judgment calls by an official may not be protested. Protests are restricted to matters of rules interpretations and player eligibility. Protests must be made in writing and submitted to the Student Activities Center by 5pm the following working day after the contest. The Intramural Sports Committee will review protests. Decisions made by the committee are final.




